![]() it will need some adjustment (it would have anyway, in the past). Updated core to newest version as of 3/9/20 - brings new SID engine ReSID-3.3 which improves audio quality (updated all option files accordingly to use it) and new zoom featuresĬonverted from using custom screen cropping for everything to using new zoom settings in core options, this eliminates the need for per-resolution base settings and even eliminates the need for game-specific cropping in many instances (though not all) if you are using a 16:9 display. The game details spreadsheet has been updated accordingly.Īdded virtual keyboard function to controller - accessible by pressing Y (on a 360/XB1 controller)Ĭreated a configurator (C64 Dreams\C64 Dreams\Configurator.exe) for quickly changing overlays, shaders, and the base configĪdded a new shader preset called Esper C64 (requires dedicated video card - not integrated - and a fast-ish PC) - this is not the default, but can be quickly selected through the configurator The magazine module (optional) for the local (.cbr) versions can be found here. It features 300 new games and a number of other improvements and changes. Version 0.20 of C64 Dreams is now available. I hope you (and everyone else) get whatever it is you want out of the project, even if significant portions of it aren't of interest to you. If you did some C64 artwork that you'd spent a lot of time on and wanted to show it to someone and they said "I don't care about C64 artwork, no matter how good it is," you probably wouldn't like that either, even though they're under no obligation to care or like it. This is something I've poured a lot of time and energy into, so I take that kind of thing kinda personally. That's tantamount, in my mind, to saying the thing I'm spending all this time on doesn't have value. So when you say something like "I don't care about any C64 games from the 90s", something that, you may not realize, but describes actually a pretty sizeable chunk of the library here, maybe you can understand why that might upset me. but I spend significant amounts of my free time on this and a few other projects here, in no small part for the benefit of others. I'm married, have a full time job, have a mortgage, etc. I've spent well over a thousand hours on this thing at this point, with a long way to go. Otherwise, it needs to go elsewhere.įor whatever it's worth, I am sorry if I upset you (or anyone else for that matter). If you have a specific game request, a specific feature request (that I'm able to accommodate), or have some issue (that's within my ability to resolve), I am happy to oblige. There's plenty of space on the forums for that kind of thing. This is not your personal sounding board to talk about your projects, talk about your golden years in the scene, your bartop, your graphical or programming skills, or the undoubtedly numerous other fantastic qualities of you. ![]() In the time that we've been having some kind of inane semantics debate, I could have gotten more work on this done. If you have anything actually relevant to contribute to this project, feel free, but I'm not going to waste any more of my limited time on this. I am willing to go out on a limb and say that my (admittedly debatable) rationale is more relevant to 99.999% of the target audience here than yours is though.įor someone with such limited time, you certainly seem to have plenty enough to come in here, dragging this increasingly ridiculous conversation along. Nobody's going to agree with 100% of my decisions, but 99.9% of them aren't going to care enough (or know) one way or the other anyway. I'm making the determination based on how playable a game is (in 2020), which is based on yes, my opinion, and on a "fun factor" again based on my opinion, avoiding the hundreds of Boulderdash hacks/clones (or equivalents for other games), avoiding non-English versions of games where relevant, and avoiding stuff that. I don't know of any game critic that would ever say anything to the contrary. Whether or not something is "good" is obviously going to come down to a certain matter of taste. It's no more arbitrary than the decision to call a game good/bad based on one's opinion.
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